We're fluttering back over to Marina Bay to learn all about the Dragonfly wave!
This unique design has 2 large peaks with a trough in the middle. "I wanted a wave with multiples surfaces , 2 curves and a flat part between to do mix tricks on a same wave" Creator Wave Salty told Surf SL while standing on the shores of Nazamur.
Dragonfly in the front. Dracula's Teeth directly behind it.
You can easily recognize it by its wing-like shape which differs from the peaks of the Dracula's Teeth demonstrated in the above picture.
We asked Wave Salty which boards he prefers to surf with the Dragonfly. "All are compatibles , but I enjoy X3 and HP5. I like all of them. HP5 slide so nice on the flat part, and the kite makes high jumps on the curves, it depends on my mood"
You can test the Dragonfly with both boards at Nazamur, Wave Salty's beach and the home of Marina Bay waves.
Prims: 24 (wave); 2 (stick and launcher)
Features: 1 texture, 3 launchers on different channels, auto level, speed select
Surf: Nazamur MarinaBay
Once you've fallen in love with this wave and want to take it home with you. Head into the Nazamur Surf Shop, walking distance from the shore and look for the wave display on your right.
How to Install a Marina Bay Wave:
The absolute first step in making a surf beach or adding waves is terraforming. You must consider factors other than the wave itself. Waves typically come in two sizes, either 64m long or 100m long. You always want to allow for more space on both sides of the wave so surfers can catch the wave from the side (this is the preferred way to catch a wave in SL). You can choose any depth with the Marina Bay waves, they do work in shallow waters.
Dragonfly is 100m long so you should have a water part at least 120m wide. We recommend at least 80m for a nice run length. An avid surfer is looking for many things when going to a new beach. Length of Ride is at the top of the list. The longer the ride, the better. We'll get into more things to consider at a later post, but for now, let's focus on how to set up this particular wave.
Inside the Dragonfly box you will find 3 launchers, 3 pupitres (control panel), and 3 "sticks":
Launcher (or rezzer) determines where the wave will begin
Stick (or marker) determines where the wave will end
Pupitre (or control panel) is how you'll set the textures and speed
First, rez out the launcher wherever you want the wave to appear. This is typically set out as far as you can go toward the ocean but can be set anywhere you want the wave to rez.
Next, set out the stick closer to shore or wherever you want the wave to disappear. Make sure they're lined up or your waves will move at an angle.
Photograph taken by Teddybearsnuggles.Littlepaws
Finally, rez out a pupitre for each wave and choose launch time and speed. Take some time to make sure everything is set up to your liking before hiding everything. You can always see any invisible item by pressing ctrl + alt + T also. You can delete the pupitre from your land once you're done then simply rez it out again to make changes.
We hope you've learned just a little more today about the different waves in Second Life and look forward to bringing you more information.